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6 Features GTA VI Should Adopt and Make it Better

6 Features GTA VI Should Adopt and Make it Better: Grand Theft Auto VI, the upcoming game in the GTA franchise, ought to have a number of intriguing elements. It should, however, improve upon these gameplay components in addition to implementing them such that the forthcoming game seems like a worthy successor and is worth the wait. Its first trailer didn’t focus on gameplay features, but they might be revealed in future trailers.

In the meanwhile, let’s examine six aspects of Grand Theft Auto that Grand Theft Auto VI need to incorporate and enhance.

GTA VI should adopt and make better:

Destructible environment:

There isn’t much of a destructible landscape in Grand Theft Auto games. While certain posts, fences, wooden benches, and traffic lights are breakable by players, assaults cannot damage the stronger buildings. When a huge tank smashes into a wall and just leaves a few textured cracks, it looks strange.

Therefore, a highly destructible environment need to be one of GTA VI’s characteristics. In addition to allowing players to destroy the aforementioned items, the game ought to allow them to alter its walls and buildings.

The open environment of the game should then seem more alive when these assets either respawn in their original state or are repaired by NPCs over time.

Melee combat:

GTA VI’s melee combat need to draw inspiration from games like San Andreas and Grand Theft Auto 4. Although the former included a comprehensive melee combat system, the later let users pick up new fighting techniques from gyms located all over the world.

Another game that inspired Rockstar is Grand Theft Auto Vice City Stories, which was released in 2006 and had a grappling mechanism. The melee combat in the sequel, assuming it borrows certain elements from these three games, may be a major step up from the more straightforward fighting style found in Grand Theft Auto 5.

Car customization:

Although Grand Theft Auto 5 did away with a lot of the features seen in its predecessors, it did a great job of including automobile customization. This may be improved in Grand Theft Auto VI by adding more parts that can be customized, performance improvements, and aesthetic improvements for its many rides.

Rockstar could also have individual vehicle shops in Leonida provide certain unique parts that wouldn’t be accessible elsewhere. This would provide motivation to explore more of GTA VI’s map rather than limiting oneself to a single city. It’s interesting to note that multiple significant locations may be included in GTA 6 based on leaks.

Interactive businesses:

While they have appeared in several Grand Theft Auto games, businesses are primarily absent. By adding a range of enterprises that one may grind to gain millions, Grand Theft Auto Online has somewhat improved upon this. Therefore, the story mode of Grand Theft Auto VI will also use this kind of functionality.

Nevertheless, managing the majority of Grand Theft Auto Online’s companies might be somewhat similar. Therefore, Rockstar has to make sure that managing one location in the upcoming entry feels different from the other. Including missions relevant to the nature of each firm is one way to do this.

Varied interiors:

Multiple accessible interiors are one of GTA San Andreas’ finest elements, and Grand Theft Auto VI should have that. This is crucial for creating an immersive open-world game since a large, empty area may grow monotonous very fast. A somewhat varied vibe to each space can enhance this characteristic even further.

Notably, Grand Theft Auto VI’s leaked development footage did suggest that the title might have many accessible interiors. However, Rockstar Games hasn’t provided any confirmation on this yet.

Stealth:

The stealth posture in Grand Theft Auto 5 is an intriguing idea. But it hasn’t been carried out as well as it could have. While it may be employed for takedowns and helps reduce noise, Rockstar should make considerable improvements to it in the sequel.

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Chanchal Bishwas

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Chanchal Bishwas

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